Dive Writing - How to make it sound real... 

I love dive related stories, and I especially appreciate non-divers taking the effort to try and make the dive sequences as realistic as possible. You don’t have to pay any attention to this, I’ve done this to allow a little realism and correct terminology into dive related fiction for those that want it. This information is targeted at non-diver authors and is not a diver's resource (too much is missing to be of use to divers).

Common diver jargon jumbles and technical mistakes in fiction

The number 1 mistake – Flipper was a dolphin, divers wear FINS.
Remember that… fins – always… never (ever) flippers. For example it makes more sense to say “there was a great white behind me, so I finned as hard as I could” rather than “there was a great white behind me, so I flippered as hard as I could” ... obviously “finning” means to kick your fins and move through the water. Divers do not use their hands to swim, usually the hands are folded close to the body (for a streamlined swim profile) or holding cameras / equipment and occasionally used to stabilise against a structure.

2. Ascent rates
It is paramount to suicide to have your diver make a rapid ascent to the surface. Divers do not do this (at least the ones that like to live) unless there is absolutely no other choice and even then it’s an act of pure desperation. The surface is not a diver’s friend. A safe ascent rate is 18m per minute or approx 1 foot per second. As a general guide you watch the little (slower) bubbles and go up NO FASTER than them. If your diver must make an emergency ascent, have them breathe out for the entire trip up. DO NOT have them hold their breath and kick for the surface. That = air embolism / lung over-expansion injury = death. They would be seriously ill, blowing foamy pink, blood tinged bubbles from the mouth and / or dead within minutes of reaching the surface if they held their breath on the way up.

3. Depth and bottom time
I won’t get into the details of depth, pressure and bottom time here, since its quite detailed information and generally not necessary for fiction writing - just remember that there are limits to how deep you can have your character go and how long they can stay on the bottom. The deepest scuba dive so far (a dive that took 10 years to prepare for) has been 313m (1010feet) using a mixture of gasses, and had a bottom time of about 12 minutes (bottom time is the time from the START of your descent to the START of your ascent… it does not count the decompression time. The decompression time (the amount of time to come back up safely) of that dive was 6 hours 40 minutes. At somewhere around 500m (1600feet) depth the human body will be crushed by the pressure but no one has got that deep to test it. In general and with a single tank, a diver will only go to a depth of 40m (130 feet / 22 fathoms). How long a diver can be underwater depends on the depth, how well they breathe, the volume and pressure of the tank (assuming a single regular tank here) and what they are doing. A "best case" example of a good diver at about 16m (around 53 feet) just hanging there and not doing anything physical, would have about an hour before running low on air or reaching the maximum amount of nitrogen absorbtion.

4. Regulator
A “reg” (or regulator) is the thing you stick in your mouth to breathe with. Remember that if for any reason this comes out of your diver’s mouth while underwater it must first be “purged” or “cleared” of water before they can breathe. It’s also acceptable to use the term "mask" for full face “tech diver” regulators where the regulator is built into the diver's mask. These masks can allow communication systems built into them and are used in shows like Thunderbirds. In general a mask refers to the bit over the eyes and nose. A diver can breathe fine without a mask – losing it isn’t going to drown them (although it’s hard to see and not very comfortable without one.)
It rarely comes up in fiction but the regulator has two stages. The first stage regulator is the bit that attaches to the tank (Usual term is “tank” or a “cylinder” - occasionally a “bottle”) the second stage regulator is the bit with the mouthpiece and there is a length of hose between the two. Note also that mouth pieces, can and do come out but they will not automatically fall out of the mouth if your diver becomes unconscious. When I first started diving, my buddy called me the knock-out queen because I knocked her regs out (a few times) – I don’t do that anymore. :P I only mention it to highlight the fact that the reg coming out of the diver's mouth is not a big deal. You simply recover it, put it back in, clear it and breathe.

5. Alternate air supply
All divers (apart from the already mentioned suicidal ones) dive with either a pony bottle or a buddy (the technical term for a dive partner is “buddy”) who has an octopus regulator. These terms are explained in the slang and terms section.
Unless your character is diving in a timeline set more than 20 years ago, (or for some reason they don't have octopus regulators in your universe) don't use the technique that you've probably seen in old James Bond movies where buddy breathing is done off a single regulator. The one where the regulator is passed back and forth between two divers. It's not done like that anymore... that technique had the unfortunate side effect of causing the death of one or both buddy divers. In a panic a diver tends not to give the reg back to their buddy. Fights would break out and sometimes neither diver would get the air. Now divers use alternate air supplies, such as octopus regulators, which is a fully functional regulator attached to the Buddy's tank. This alternate regulator allows both divers to breathe from the same tank(s). In an ideal world this should stop buddies panicking and fighting for the regs but in truth a frightened diver on the edge of panic will often grab the first functional reg they see... the one in their buddy's mouth. Fortunately at some point it usually occurs to one of the pair that the occy (octopus regulator) is there and all ends well.

6. Decompression and the Bends
This is a big topic and there are heaps of resources on the web about it, but for writing fiction purposes I’ll split it into the two topics and just give the basics.
Decompression.
Most recreational dives are done so that the diver does NOT reach the NDL (No Decompression Limit). Dives that exceed the NDL are decompression dives, which means the diver stops at various depths to allow the nitrogen to leave the body and prevent decompression illnesses like the bends. The NDL is calculated before the dive and/or during the dive if your diver is using a dive computer. The NDL is based on the depth of the dive and the length of time your diver is down there. Simply put, the deeper your character goes the less time on the bottom they have before the NDL.
For dives that do breach the NDL there are decompression stops. The number of stops and the length of each stop are dependant on the depth and time. I’d advise that if you’re writing a fiction with deep dives, talk to a diver. We have tables that help us calculate the exact “deco” stops but by just asking a diver you'll find out if what you’ve written seems realistic. If you can't find one my email is on this site... ask me. For fiction it doesn’t have to be perfect but it should be possible. If you had a diver go to 100+ meters and do a single 5 minute deco stop at 18m I’d laugh hysterically. Also be aware that a diver can’t (or should not) do a second dive that is deeper than the first. The time on the surface between dives is called a "surface interval" and is usually around and hour or two... anything less than 10 minutes is not realistic. It takes about 12 hours for the nitrogen to completely work its way out of the body tissues – which is why divers can’t fly in aircraft within 12hrs of diving… if they have done more than one dive or have done a decompression dive that time extends to 18hrs. Flying before the no-fly time expires can cause the bends.
The bends.
Commonly used and misused in fiction. The bends is just one type of decompression illness, other common ones that can be used in fiction are air embolisms and lung over-expansion injuries. Air embolism is when the expanding gas in the bloodstream actually blocks the blood flow. If this happens in the victim's brain it is a very serious injury. Lung overexpansion injury (pulmonary over inflation syndrome - POIS) refers to the direct effect of Boyle's Law on the human body when dealing with compressed gasses. Trying to put it simply... which is not easy.
Let's say your diver character is at 10 meters (30 feet) depth and fills his lungs with a breath of tank air. At that depth the amount of air in his breath is twice what it would be on the surface. Gas under pressure takes up less volume so he has to breathe more of it to fill his lungs. He is fine if he stays there or keeps breathing regularly while he changes his depth. BUT, should that diver fill his lungs and hold his breath then attempt to go up. The amount of air in his lungs begins to expand to its true volume. Our lungs are not designed to expand to twice their full volume so they rupture. Pink (blood laced) foam bubbles from your diver's mouth and he needs immediate medical attention or he may die. This is a lung over expansion injury.
As a rough guide every 10m (30 feet) of depth a diver will take another of the original volume into their lungs during a single breath.
So... on the surface 1 breath = 1 lung full (all is well)
10m (30feet) 1 breath = 2 lungs full
20m (60feet) 1 breath = 3 lungs full
30m (90feet) 1 breath = 4 lungs full.
So (hopefully) you will see that if your character is 40m (120feet) down which is the max depth for most divers he has 5 lungs full of air compressed in his lungs - he feels fine but to come to the surface with that will mean his lungs try to expand to 5X their normal size and he is dead.

... page top.

Dive Environment

What's it like underwater? How would you describe it in a work of fiction? The fiction is your work so I can't help you there, but what I can do is run through the senses and give a quick description. Humans don't have a lateral line so we can't sense electrical currents caused by muscle movement and heartbeat the way fish, such as sharks, do... mores the pity. What we have is:

Sight

Without a mask it's very hard to see anything at all, very blurry. It's also uncomfortable if you have bubbles passing by your eyes at each breath, and despite what you might think, water does not shoot up your nose but you can feel the water pressure. Some strokes (bad divers) and newbies panic when they loose their mask.
With a mask on you can see clearly, and because of the refraction of light through water, everything looks about 30% bigger than it really is... which means things look closer than they really are. It's common for a newbie to take a few swinging grabs at a line or anchor chain before they snag it.
The deeper you go the more colour you lose. The first to go is red... by the time you're 40m down (max depth for most divers) everything is in shades of blue and violet. By 100m the surface light no longer penetrates at all.
At a depth of anything greater than 20m, looking back to the surface the sun looks like a flare or burst of light and you can see distinct shafts of light. In shallower waters the waves cause ripples of light over everything... very pretty.

Sound

It's really hard to tell the direction of sound under water (for humans anyway) it seems to come from everywhere at once. Yes, there are sounds underwater, loads of them. If you try really hard you can even yell words and have them understood... but it's a waste of air, you're better off having your character use hand signals or write on a slate to communicate. You can hear your and your buddy's bubbles, clicks, hums, hisses, and the song of all sorts of marine life.

Smell

For a human there isn't any... moving on.

Taste

Well the taste of the water, obviously, but you can also taste the air you're breathing. Compressed air is cool. Good air only has a very, very subtle taste, but you can often taste it. Tanks are filled with everyday ordinary air... if there is a chicken shop next door to the dive shop where it was filled the air will taste of chicken. If air taste strongly or strange it's possibly bad and should not be used for diving. Your dive character can get seriously sick from bad air, which is sometimes a good thing. :D

Touch

You can feel the currents, water temperature and anything you touch. Your character might want to dive with gloves, there are a lot of sharp and stinging things in the sea. You can feel the pressure changes, most especially in the ears. You need to equalise the pressure in the airspaces of your sinuses. You pinch your nose and blow gently to correct it. To a lesser degree you feel the pressure change on ascent as well.
Hypothermia can be a serious issue when diving. Sometimes the temperature change (Thermocline) can be so defined you can literally reach your hand into water several degrees colder or warmer than the rest of your body is in.

... page top.

Types of Dives

... page top.

Dive Procedures for Fiction

... page top.

Common Dive Equipment

... page top.

Diver Slang and Terms

The following slang and terms listing is by no means comprehensive and is meant to explain the more common and idiosyncratic terminology and slang to authors wanting their dive character to sound the part when sprinkled through a work of fiction and so non-dive writers will have some idea how and when to use the terms.

... page top.